Журнал изменений
Что нового, улучшено и исправлено в LaneMind.
Community
Discord уже работает14 мая 2026Добавлено
- Discord-сообщество LaneMind официально открыто! Нужна помощь с установкой, хочешь поделиться клипом матча, задать вопрос по коучингу, обсудить билды или просто пообщаться с другими игроками Dota 2, которые тоже хотят расти — для тебя уже есть канал.
- Помоги нам разрастись: расскажи своему стаку, гильдии, постоянным сопартийцам. Чем больше игроков заходят, тем глубже разбор threat-pattern, тем быстрее ловятся баги и тем лучше LaneMind становится для всех.
- Внутри уже работают каналы для обсуждения билдов, ролей, разбора post-game отчётов, support-тикетов, self-assign панели ролей (Lane / Rank / Region / Notifications), live-постов changelog при каждом новом патче и дружелюбный LFG-канал.
- Постоянный инвайт: https://discord.gg/GBDwejvhPK — до встречи в чате!
v0.19.3
Auto-Updater Fix + DiscordMay 14, 2026Исправлено
- Auto-updater is back online. The app version was a non-semver string with leading zero in the patch, which caused electron-updater to throw ERR_UPDATER_INVALID_VERSION at startup and silently disable update checks. Version is now a clean semver and the auto-updater module loads correctly again
- Update Settings panel now surfaces the actual updater error message instead of a generic Auto-updater module not available string
Добавлено
- LaneMind Discord community is live. Join button shipped in Settings (next to Report Bug) and across the website footer, /download CTA, and changelog emails. Invite: https://discord.gg/GBDwejvhPK
- Release announcements now also auto-post to the changelog Discord channel with category-colored embeds whenever a new patch is published
- Stripe subscription, cancellation, and credit-pack purchase events now mirror to the stripe-events Discord channel
v0.19.02
Pre-Deploy PolishMay 13, 2026Исправлено
- Final net worth on Stats match reports no longer falls back to current pocket gold for support heroes when GSI does not expose a direct net worth field. Postgame flush now reuses the enriched gold + items estimate, and the server fallback also estimates from item purchase costs and GPM duration so the number matches the actual game
- Stats match report build timeline no longer floods the panel with starter consumables, refilled wards, branches, salves, mangos, town portal scrolls, or low-tier components. The timeline now focuses on real itemization decisions
- Stats match Threat Pattern card no longer shows Unknown zone when death evidence is available. The recomputed top pattern derives the most common phase and zone from threat snapshots and death proximity evidence
Улучшено
- Match analysis prompt and deterministic sanitizer now block prescriptive item timing claims like Aim for X by 25m, Complete X by N minutes, Secure early X by Nm, or by the 25-minute mark. Reports phrase timing qualitatively instead of inventing a target minute that ignores the actual match flow
- Stats match report cache version was bumped so older v0.19.01 reports are regenerated with the new evidence rules and item-timing boundary
v0.19.01
Threat Report Quality FixMay 13, 2026Исправлено
- Regenerated Stats match reports now prioritize death-context threat evidence over generic nearby-enemy frequency, so support reviews call out concrete repeated pressure patterns instead of only saying position better
- Stats match report cache version was bumped so older generic v0.19.00 reports are not reused after the threat-evidence prompt and scoring changes
- GSI-only reports now explicitly avoid unsafe phrasing like died to X unless post-match API evidence confirms the killer. Reports say enemies were nearby, present during death context, or applying repeated pressure
Улучшено
- Death-context combinations such as repeated nearby Lina, Death Prophet, Phantom Assassin, Vengeful Spirit, or Undying pressure now receive stronger weighting when selecting the top Threat Pattern
- Support reports treat low economy as safe support income and utility timing, not carry-style farming efficiency, unless the evidence specifically shows missed safe lane farm
v0.19.00
Big Post-Game Analytics UpdateMay 13, 2026Добавлено
- New Threat Pattern and Death Context analytics built from safe Valve GSI proximity evidence. LaneMind samples nearby enemy heroes, lane/zone context, low-HP danger moments, overextension flags, and death-context snapshots during local tracked matches
- Post-game reviews can now reference repeated enemy pressure patterns and turn that into a concrete next-match positioning rule
- Stats match report receives death proximity evidence, repeated nearby enemy combos, low-HP pressure moments, overextension zones, and confidence notes for personalized review generation
Улучшено
- Match analysis prompts include strict anti-hallucination wording so the AI cannot claim a specific killer or damage source from GSI proximity data alone
- Compact Threat Pattern + Death Context section was added to the post-game review and Stats match panel with localized labels for English, Russian, and Chinese
v0.18.78
OpenDota Custom Key & Coach ReliabilityMay 13, 2026Исправлено
- OpenDota custom API key in Settings now visibly reflects when it is saved. Previously the override badge and hints never updated even though the key was stored, making it look like the save did nothing
- Coach item-meta requests no longer return HTTP 500 to users when OpenDota is degraded. The server now adds retry, stale fallback, and a graceful offline summary so the AI keeps producing item recommendations
Улучшено
- Server-side OpenDota timeout tightened with retry so users wait less when the upstream meta service is slow
- Negative-cache prevents thundering-herd retries during upstream OpenDota incidents
v0.18.77
GSI Repair Tools in SettingsMay 12, 2026Добавлено
- New "Dota 2 GSI" section in the main Settings panel with status, current path, and Locate / Rescan buttons. Users can repair the GSI install at any time without re-opening the first-run setup wizard
- Localized the new Settings GSI block for English, Russian, and Chinese (Mandarin)
Исправлено
- Users who already dismissed the v0.18.76 setup wizard could not access the new Locate Dota 2 folder button. The same controls are now available directly in Settings
v0.18.76
GSI Setup Fix for Non-Default Steam InstallsMay 12, 2026Исправлено
- Setup wizard could get stuck on "Dismiss unlocks after both steps are complete." for users whose Steam install was on a non-default drive — common on Chinese Windows installs. LaneMind now finds Steam regardless of system language or drive letter
- Auto-detection now reads the Windows registry and scans every drive letter for the Dota 2 install path, so the GSI config file is written automatically
- Setup wizard now auto-acknowledges the GSI step on launch when the GSI config file is already present and up to date
Добавлено
- New "Locate Dota 2 folder" button in the setup wizard. If LaneMind cannot find Dota 2 automatically, users can browse to their cfg folder and LaneMind writes the GSI file for them
- New "Rescan" button in the setup wizard so users who manually copied the GSI file can have LaneMind re-detect it without restarting the app
- Localized setup-wizard helper text and buttons for the new locate / rescan flow in English, Russian, and Chinese (Mandarin)
v0.18.75
Review Panel Data FixMay 9, 2026Исправлено
- Review panel header now uses the captured post-match snapshot instead of the current waiting-state GSI payload, preventing the top of the Review window from showing Unknown Hero after a match ends
- Coach Build Adherence in the Review window now resolves from the best available captured match source instead of falling back to Unknown when adherence was already captured
- Post-game reward summaries now carry the captured Coach Build Adherence result forward with the match reward
Улучшено
- Review panel top metrics now prefer the completed match context for hero, duration, KDA, game mode, and net worth
v0.18.74
Analytics LocalizationMay 8, 2026Исправлено
- Match analytics reports now write their summary, strengths, mistakes, action plan, checklist, and deep notes in the selected language
- Match analysis cache is now keyed by language, preventing cached English reports from leaking into Russian or Chinese sessions
- Templated section labels in the match report are translated for English, Russian, and Chinese
Улучшено
- Language prompts now explicitly enforce translated JSON string fields while keeping hero, item, and ability names stable
v0.18.73
Multi-language Coverage ExpansionMay 7, 2026Добавлено
- Translations now cover Skills, Strategy, Enemies, Items, Settings, Layout Wizard, Stats Consent, Panel Layout Manager, live context, and overlay HUD surfaces
- All overlay panels share a consistent language-switch experience across detached and docked windows
Улучшено
- Russian and Chinese translation tables expanded so previously untranslated UI surfaces switch language without restart
v0.18.72
Language Save Propagation FixMay 7, 2026Исправлено
- Saving the language in Settings now propagates to every window, panel, and HUD surface immediately
- Detached overlay panels now switch to the new language without requiring a restart
Улучшено
- Draft Coach panel now respects the selected language for its UI scaffolding while keeping hero names in English